Outdoor Track Rules

OFFICIAL RULES OUTDOOR TRACK

Racing every Saturday.  

Signup by 11:30 to make First Qualifier

First Qualifier: NOON

 

General Rules that everyone must follow:

  • Safety is very important in all forms of racing, and ours is no different.
  • Cars must only be run on the track itself, NO running of any cars outside the track barriers.  When walking on the track to retrieve or turn marshal a car, make sure the way is clear, and that another car will not hit you.  Flip Flops or Sandals are not allowed on track.
  • All children must be accompanied by an adult at all times.
  • You run at your own risk.

 

Racing Specific General Rules

  • Each person is responsible for turn marshaling the race immediately following their race.  Only exempt persons from marshaling will be for medical reasons.
  • Appropriate child listening language will be used at all times.
  • No smoking or alcohol at or around the track area.
  • All racers must stay on the driver’s stand till the last car has finished the qualifier/race.  No exceptions.
  • You must walk around the track before and after your race.  No cutting across the track if you are pitted on the straightaway, or West side of the track.
  • Do not yell at turn marshals.  Remember, you wrecked, and they are trying to help you.  You must also be off throttle before a marshal will touch your car.  Turn Marshall’s are directed to ignore your car if you insist on being on the throttle while they are trying to get you going.  Also, make sure they are clear of the car before you accelerate.  Ignoring this will lead to potential expulsion from the premises.
  • Two tables will be set up under the driver’s stand.  Once you have completed your qualifier/race, you must place your car on the designated table, return a loaner transponder if applicable, and then go out to Turn Marshall.  No returning to the pits.  First offense is a warning, the second offense you will automatically be the last qualifier for every class you enter.  Third offense will be expulsion from the premises.  Weekly repeat offenders will automatically be expelled on your first offense of the day.  Your pit person may pick up your vehicle from the tables and return your vehicle to your pit space.
  • Steering assisted Traction Control is prohibited.  You must turn off steering aids such as Spektrum AVC and Traxxas TSM.
  • Slash Spec and Short Course Open classes will have jumps placed on the track for qualifying and mains.  On Road Short Course Rally will NOT have any jumps.

 

Race Entry Information

  • Race fees are $10 per racer for the first, $3 for each additional class.
  • All racers must be signed up by 11:30.  Anyone signing up late (you can sign up all the way till qualifying ends) will be placed in the next round of qualifying or the mains.
  • Information you must bring with you to signups are the class(s) you plan on running, the frequency your radio system is on for each class, and your transponder # if you have one.
  • Start time for the first qualifier is NOON.
  • “House” or “Loaner” transponders are available.  Novice Class Free use of transponders, all other classes, $3 per day rental for transponders.

 

Class Rules

On-Road 4WD Rally

Chassis:  Any 4wd Rally or Short Course Truck.   Must be a short course truck, or manufacturer designed rally short course vehicle.

Engine/Motor:  Any Nitro up to .28 or 1/10 Electric with 7.4V Lipo or up to 7 NiMh battery.

Specific Class Rules:  Must have 2.2/3.0 rims and any tire combo or G-Loc rim & tire combo or Sweep brand GT rubber tires premounted.

Maximum Width:  Entire car plus tires must fit inside dimensions of a J-Concepts Scalpel Body.

Body:  Rally type bodies or truck bodies.  NO Wedges or Prototype/Lemans type cars.  Spirit of the rules bodies.   Holes in body may be cut for venting or cooling.  No “Swiss Cheese” bodies please.

 

On-Road 2WD Rally

Chassis:  Any 2wd Rally or Short Course Truck.   Must be a short course truck, or manufacturer designed rally short course vehicle.

Engine/Motor:  Any Nitro up to .28 or 1/10 Electric with 7.4V Lipo or up to 7 NiMh battery.

Specific Class Rules:  Must have 2.2/3.0 rims and any tire combo or G-Loc rim & tire combo or Sweep brand GT rubber tires premounted.

Maximum Width:  Entire car plus tires must fit inside dimensions of a J-Concepts Scalpel Body.

Body:  Rally type bodies or truck bodies.  NO Wedges or Prototype/Lemans type cars.  Spirit of the rules bodies.   Holes in body may be cut for venting or cooling.  No “Swiss Cheese” bodies please.

 

Slash Spec:

Slash 2wd: Stock slash trucks including Traxxas 12T Titan motor, ESC, and servo. Any RPM Slash 2wd part may be used except Transmission. Any TRAXXAS 1/10 Short Course rim & tire and there must be visible tread on the tire. Any transmitter and reciever. Any gearing as long as you don’t modify the stock motor mount. Allow any oil in shocks, any oil/grease in the diff, ANY traxxas spring, Traxxas aluminum caps for shocks are allowed. Any Short Course full fender Truck body, NO VENTING.  7.4V Lipo or 6 or 7 cell NiMh battery. Everything else must be stock.

 

Short Course 4wd Open:

Short Course Truck Open: Any 4wd short course truck from any manufacturer. Any hop up parts are allowed. Any 1/10 scale 540/550 motor/esc combo allowed. Any short course truck off-road or on-road tire.  Must be a 2.2/3.0 rim tire combo.  Any 7.4v Lipo or 6 or 7 cell Nimh battery. Any short course full fender truck body.  Holes in body may be cut for venting or cooling.  No “Swiss Cheese” bodies please.

 

Short Course 2wd Open:

Short Course Truck Open: Any 2wd short course truck from any manufacturer. Any hop up parts are allowed. Any 1/10 scale 540/550 motor/esc combo allowed. Any short course truck off-road or on-road tire.  Must be a 2.2/3.0 rim tire combo.  Any 7.4v Lipo or 6 or 7 cell Nimh battery. Any short course full fender truck body.  Holes in body may be cut for venting or cooling.  No “Swiss Cheese” bodies please.

Electric USGT:

1/10th 4wd Touring Cars

Weight:  1380g  with any Hard Shell 7.4V lipo

Motor/ESC: Any ROAR LEGAL 21.5 as of April 15, 2017, any brand           ESC:  ROAR Legal as of April 15, 2017, any brand in Blinky Mode

Tires:  USGT Spec tires from Gravity RC.  Can use any non-dish rims.

Bodies:  Street class GT body.  Any non-ROAR touring bodies.  Stay within the spirit of the rules.

5 Minute Qualifiers  8 Minute Mains if more than 6 in the class, otherwise, 5 minute mains.

 

Electric 17.5 Touring Car

1/10th 4wd Touring Cars

Weight:  1380g

Motor: Any ROAR LEGAL 17.5, as of April 15, 2017, any brand.   ESC: ROAR Legal as of April 15, 2017, any brand in Blinky Mode

Tires:  $30 THS priced limit on premounted price of tires.  All Solaris, Jacos, or Sweep rubber tires.

Bodies:  Any ROAR approved touring car

Vaterra Stock 1/10 Class
Unless specifically stated that you can change the item, you must run all stock parts.

These items are mandatory to have in the car,
1. Stock Brushed Esc, stock Brushed Motor (you can solder direct to the motor)
2. Stock 77 tooth spur gear.
3. Any 24mm wheel with the USGT treaded tires. +2mm offset rims are allowed, or you can put spacers in zero offset rims to max at +2mm per side.
4. 7.2V NiMh or 2S Lipo max of 5300mah and max of 45C continuous.
5. Vaterra 1/10 bodies only, can be painted to customize. Must run the whole body as intended from the factory. You may remove the mirrors, but no other changes to the body.

These are the items you are allowed to change,
1. Battery Connector
2. Transmitter and Receiver
3. Diff Fluids
4. Any Traction Compound is allowed
5. You may remove the plastic motor cover
6. You may add the Front Splitter (bumper) part ‪#‎VTR231015‬ and add foam for protection.
7. You may change springs. Only Vaterra springs are allowed, part ‪#‎VTR233010‬, stock, & part ‪#‎VTR233008‬
8. You may add the Vaterra Oil filled shocks (VTR333001), and put any oil in the shocks.
9. You may shave the battery strap down by the pin to allow for the 2s Lipo to fit.
10. Clip on motor heat sink is allowed, or Integy single 30mm x 30mm fan heatsink and fan combination.
11. You may add a rear wing. Only the Vaterra rear wing set (VTR230014) or the HPI molded wing set (HPI85197) may be allowed.
12. You may change the pinion, up to a 30T is allowed, but you must run the stock spur gear.
13. You may remove the brake calipers. (Rears only may be broken off if need be).

14.  You may run the SAVOX SC0253MG servo in place of the stock servo.

If it is not listed, you may not do it.

Novice

Any Hobby Class Car/Truck Electric or Nitro

Motor: Any motor, any brand                            

Designed to get people into racing, so “Run what cha’ brung”.

You may not enter both Novice and a regular class on the same race day.  Moving up from Novice to a regular class will be at a combination of the racer and the race director’s discretion.

 

Race Dates, rainout info, and hot weather days:

Schedule:

Big Enduro Race:  ____TBD________

Charity Race for:  Hope Hollow for Cancer patients families.  August 19th, Rain Date August 26

Ohio State Race:  September 23rd, Rain Date TBD

Regular Saturday Schedule:  Start Time:  NOON   Rounds:  3 rounds of qualifying plus mains

Hot Weather Saturday Schedule:  Start Time NOON.  3 One hour rounds plus mains.  (Classes may be combined)

Saturday start time will be NOON. On regular weather days, 1:15 per round. On hotter days, we will run 1 hour per round. On extra hot days, 2 rounds of qualifying, then the mains.

Rain days: I will make a decision on race/no race on Saturday mornings no later than 11AM. I will shoot for a 10am decision, but some days require a later decision. If we get in 2 qualifiers, that is a race day.

 

Additional information General rules for racing:

  1. You must be courteous to all other drivers, spectators, and employees.  Failure to do so will result in expulsion from the premises.  REMEMBER THIS IS ALL FOR FUN!
  2. The Hobby Shop Raceway is a run at your own risk facility.  Please be careful –  Safety First!
  3. You must be on time to your Turn Marshall Post.  See Turn Marshalling Section.
  4. You must be on time to the starting grid for your race.  We WILL start without you, and you will not be allowed to make up that qualifier.  You will have 3 minutes from the finish of the previous race until your qualifier/main starts.
  5. You must be signed up, and have your race fees paid prior to the first qualifying run.  Late entries will be added between rounds, but must be done before the start of the mains.  If you are going to be late, feel free to call ahead (937)-436-6161, and we will get you signed up.  You must pay your race fees prior to running your qualifier.
  6. Vehicles may only be run on the track.  No vehicle may be driven outside the track barriers.  All vehicles must have a body to run on the track.

 

Qualifying and Assignment to a Main.

  1. You will have three qualifiers to post your best qualifying time.  This is the most number of laps turned in the least amount of time over 5 minutes.  An example being 17 laps in 5:13.24 which is better than 17 laps in 5:15.24 or 16 laps in 5:04.37.
  2. Each car must have a transponder to count that car’s laps and times.  This is a small box placed in your car.  You will need to have a ¼” hole in your windshield for the transponder.  Please ask the race director if you need a tool or assistance in making the hole.  You will be assigned a transponder for your qualifying runs.  The transponder number and color will most likely change from your qualifying rounds to your main.  It is your responsibility to check the heats and mains posting for the correct transponder, and to pick up your transponder before the warm-up laps for your heat start.  After the warm-up laps start, your transponder may not be available for you to use.  You must return your transponder immediately following your run.
  3. Some qualifiers are run on what is called an IFMAR starting system.  Each racer is on their own private clock, even though there may be multiple cars on the track at the same time.  The starting order of each round will vary.  We space cars out so they don’t interfere with each other as much as possible.  The announcer will call each racer by name for them to start.  DO NOT start till your name is called.  Since each car is on a different clock, cars will both start and finish at different times.  With this in mind, if a faster car is overtaking you, please move to the outside line, and allow that car to pass.  He/she is most likely ahead of you in the overall race.  Most wrecks on the track can be prevented by racers being courteous to each other, which helps both racers turn better times.
  4. After all three rounds have been run, all racers will be assigned to a Main Event based on their best qualifying time for the day.  We start in the lowest main (slowest group of qualifiers), for that class, and work up to the fastest group of qualifiers (A-Main).   The number of participants in each main will be determined by the number of entries for that class.  Up to 10 cars will run in a main.  If there are more than 10 cars, they will be divided up evenly.
  5. The top qualifier in the Main will start in the first spot on the back straightaway, as marked by the #1, with the second highest qualifier in that main starting in the #2 spot, and so on.
  6. The main is a “heads up” start.  The race announcer will let you know the race is about to start by stating “everyone starts on the tone”.  Within 5 seconds you will hear a loud tone from the computer, as soon as you hear the tone, all cars take off at the same time.  The first car to cross the finish line after the class specific number of minutes have been completed wins!  Subsequent placement is determined by cars crossing the line after the winner crosses the line.
  7. We run 3 rounds of qualifying and then the mains.  Each round generally takes 1 hour and 15 minutes to complete.  If there is any time in between rounds, then that is designated as open practice.

 

Turn Marshaling:

  1. As cars routinely wreck or get stuck against a barrier, there will be “Turn Marshals” for each run.  After completing your qualifying or Main race, you will then be required to “Turn Marshall” for the next group of racers.  You must be at your Turn Marshall post one minute before the next heat/main starts.   If you are unable to “Turn Marshall”, it is your responsibility to find a replacement.
  2. As a lot of smaller children will be racing, we will have a minimum height requirement (48 inches) for “Turn Marshaling”.  As with amusement parks, this is for their own safety, as well as the safety of others.   If a child does not meet the minimum height requirement, it is the responsibility of the parent to find a suitable replacement.
  3. “Turn Marshaling” is such an important part of racing that we need to install a penalty for anyone failing to Marshall a race he/she has been assigned to.
    1. 1st time is a warning, or elimination from racing for the day.
    2. 2nd time is elimination from that class of racing for the day/evening.
  4. As a Marshall, it is your responsibility to get the cars on the track quickly.  You are responsible for the area of track you are marshaling.  So focus on that area rather than watching the race.
  5. Remember, the racer’s car you Marshall this round, may be the racer who Marshall’s your car later.  In other words:  Do unto others, as you would have them do unto you.  The “Golden Rule”.